Versly turns plain English into production-ready Verse code for UEFN — in under a second. No syntax errors. No documentation hunting.
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Describe a Verse script1using { /Fortnite.com/Devices }2using { /Verse.org/Simulation }34spawn_manager := class(creative_device):56 @editable Spawner : player_spawner_device = player_spawner_device{}78 OnBegin<override>()<suspends>:void=9 Spawner.Enable()Specifically trained on Verse syntax and UEFN APIs. Produces error-free, production-ready code — not generic guesses.
1crouch_invisibility_device := class(creative_device):23 OnBegin<override>()<suspends>:void=4 for (Player : GetPlayspace().GetPlayers()):5 if (FC := Player.GetFortCharacter[]):6 FC.CrouchedEvent().Subscribe(OnCrouched)78 OnCrouched(Payload : tuple(fort_character, logic)):void=9 FC := Payload(0)10 IsCrouching := Payload(1)11 if (IsCrouching?):12 FC.Hide()13 else:14 FC.Show()
Automatically detects and fixes compile errors for you — no manual debugging needed. Your code compiles without you lifting a finger.
Create new files or add to existing ones directly from the AI. No copy-paste needed — your code goes straight into your project.
Average generation time of ~5 seconds. Write a prompt, get production-ready Verse code before you can write it yourself.
50+ pre-built Verse scripts for common UEFN devices, game loops, UI, and scoring systems. Ready to drop in.
Type what you want, Versly understands UEFN context, device types, and game mechanics out of the box.
Trained on Verse syntax and UEFN APIs. Produces error-free, production-ready code — not generic guesses.
Drop the generated code into UEFN. It compiles, it runs, it works. Zero debugging needed.
Create a verse script when a button device is pressed it turns the player invisible
Got it — generating a player_invisibility device...
1player_invisibility_on_button_device := class(creative_device):23 @editable InvisButton : button_device = button_device{}45 OnBegin<override>()<suspends>:void=6 InvisButton.InteractedWithEvent.Subscribe(OnButtonPressed)78 OnButtonPressed(Agent : agent):void=9 if(Char := Agent.GetFortCharacter[]):10 Char.Hide()
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